Roles

Count:113(include 2 hidden roles)

ImpostorCrewmateNeutralAdd-on
Bounty HunterNice GuesserArsonistLovers
Serial KillerLuckeyJesterLast Impostor
VampireLazy GuyOpportunistNeptune
WarlockSuper StarTerroristWatcher
AssassinCelebrityExecutionerLighter
ZombieMayorJackalSeer
HackerRepairmanGodFlash
MinerSheriffMarioTiebreaker
EscapistParanoidInnocentOblivious
Killing MachinePsychicPelicanBewilder
WitchSnitchRevolutionistMadmate
MafiaSpeed BoosterHaterFool
FireworkerDoctorDemonWorkhorse
SniperDictatorStalkerAvenger
PuppeteerDetectiveWorkaholicYouTuber
MareVigilanteCollectorEgoist
Time ThiefTransporterProvocateurStealer
Evil GuesserTime ManagerBlood KnightSchizophrenic
Anti AdminerVeteranFollowerMimic
ArroganceBodyguardSuccubusReach
BomberDeceiverBait
Booby TrapGrenadierBeartrap
Evil TrackerMedic
ScavengerFortune Teller
Shape MasterThe Glitch
CapitalistJudge
GangsterMortician
CleanerMedium
LightningObserver
GreedyDove of Peace
CursedWolf
Soul Catcher
Quick Shooter
Concealer
Eraser
Butcher
Hangman
Swooper
CrewPostor

⭐ Impostor

If you kill your assigned target, your next kill cooldown will be shortened. If you kill anyone other than your target, your next kill cooldown will be increased. The target swaps after a certain amount of time.

From: TOH


You have a shorter kill cooldown than other impostors, but you will die if you don't kill before the end of your shapeshift cooldown.

From: TOH


The bitten target of the Vampire will not die immediately, but will die suddenly after a delay. If a meeting is called within this time, the target will die immediately. If you bite a Bait, you make a normal kill and you're forced to self-report.

From: TOH


The Warlock can curse another players while not Shapeshifted. When they Shapeshift after cursing, the player closest to the cursed player is killed no matter how far away they are. While Shapeshifting, you can perform normal kills. Only 1 player can be cursed at a time.

From: TOH


The Assassin can use the kill button to mark a target, and if the mark is successful, a shield-animation will displayed as a reminder. The Assassin can then use shapeshift to teleport to the marked person and kill the marked person. Assassin cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.

From: TOHR & Coding: KARPED1EMopen in new window


Zombie has a short kill cooldown, but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.

From: KARPED1EMopen in new window & coding:KARPED1EMopen in new window


The Hacker can use shapeshift to hack the shapeshifting target. The hacked target will immediately report the body killed by the Hacker in this round. If there is no dead body, the target will report its own dead body (the effect is similar to Paranoid). Note: hacking ignores whether a body can be reported. Also, hacking Lazy Guy won't do anything for you, hacking Lazy Guy just wastes your time.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


Miner can shapeshift to teleport back to the last vent they were in.

From: TOHR & Coding: KARPED1EMopen in new window


Escapist can mark a location by shapeshifting, and they will be teleported to the marked location when they shapeshift again (not when unshifting).

From: TOU & Coding: KARPED1EMopen in new window


The Killing Machine has a very short kill cooldown, but cannot vent, has lower vision, cannot sabotage, cannot report, and cannot call emergency meetings. The Killing Machine also has the same vision as Crewmates.

From: SNR & Coding: KARPED1EMopen in new window


Witch have two attack methods: Normal kill and curse. Click the kill button twice quickly to make a normal kill, and click the kill button only once to cast a curse. During the next meeting, the cursed target will have a curse mark 「†」 visible to everyone. If the Witch is not voted out at the meeting, the cursed target(s) will die after the meeting.

From: TOH


Mafia can't kill while there are other Impostors alive in the game, but can use command /rv [player id] after death to kill the specified player.

From: TOH & Coding: KARPED1EMopen in new window


Fireworker can place firework bombs to cause area damage. The Fireworker can plant up to three firework bombs using shapeshift. When only the Fireworker is left among the imporstor team players and the firework bombs is placed, the Fireworker can use shapeshift to detonate the bomb. The firework bombs can also kill the Fireworker himself. But if the firework bombs kills all surviving players, it is also considered a victory for the imporstors.

From: TOH


You can shoot players from far away.You have to shapeshift twice to make a successful snipe. Imagine an arrow pointing from your first shapeshift location towards your unshift location. That will be the direction in which the snipe will be made. The snipe kills the first person in its path. You cannot kill normally until you use up all of your ammos.

From: TOH


The player controlled by the Puppeteer will kill the next non-impostor player that shows up closest to them. If the latter dies on contact, the former dies. Puppeteers cannot kill normally. Note that Lazy Guy will not do things for you, controlling Lazy Guy will only waste your time.

From: TOH


You can only kill during the Lights Sabotage. Your Kill Cooldown is shorter though. During Fix Lights, you can move faster, but your name will be displayed in red for everyone.

From: TOH


Every time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.

From: TOH


The Evil Guesser can guess the role of a certain player during the meeting. If it is correct, the target dies, and if it is wrong, the Evil Guesser dies.

The guessing command is: /bt [player id] [role]

You can see the player's id before the player's name, or use the /id command to view the id of all players.

open in new windowCommandf1open in new window


The Anti Adminer can at any time find out if there are crewmates or neutrals near Cameras, Admin Table, Vitals, DoorLog and/or other devices. Note: Anti Adminer does not know for sure if the player is using the device while near it, they only know that someone is near the device.

From: TOHY & Coding: Yumenopaiopen in new window


The Arrogance reduces their kill cooldown with each successful kill of theirs.

From: TOU & Coding: KARPED1EMopen in new window天寸梦初open in new window


The Bomber can use the shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill-flash when the Bomber explodes.

From: SNR & Coding: KARPED1EMopen in new window


The Booby Trap will put a booby trap on the victim's body after killing, and the player who reports the dead body with the booby trap will be killed immediately (the body doesn't get reported), and the player who is killed will also have the effect of booby traps, and so on. But as a price, the booby trap will die immediately after making a kill. Note: The Booby Trap doesn't have a booby trap effect on their own dead body.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


The Evil Tracker can track other people, and the tracker can shapeshift into someone to switch the tracking target to the shapeshift target (You will immediately unshift after performing shapeshift). The arrow below the Evil Tracker's name indicates the direction of the target. When the Evil Tracker's teammate kills, the Evil Tracker will see a kill-flash.

From: TOH


Scavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made.

From: open in new window & Coding: open in new windowKARPED1EMopen in new window


The Shape Master has no Shapeshift cooldown, but their default Shapeshift duration is shorter.

From: TOH


Capitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.

From: NCSIMONopen in new window & Coding: KARPED1EMopen in new windowNCSIMONopen in new window


The Gangster can attempt to recruit a player to a Madmate by pressing the kill button. If the recruitment is successful, both the Gangster and the target will see the shield animation on each other as a reminder (only visible to each other). The remaining number of available recruits is displayed next to the Gangster's name (the max is set by the host). If the Gangster tries to recruit players who cannot be recruited, such as neutrals or some special crews, they will kill the target normally instead. When the Gangster has no remaining recruitments, they can only make normal kills from that point on.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


Cleaner can press the Report body button to clean up a dead body. If the cleanup is successful, the Cleaner will see a shield-animation on his body as a reminder (only visible to himself). The cleaned up body cannot be reported (including bait's).

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The Lightning cannot do regular kills. After the Lightning uses their kill button on the target, the target will vaporize into a quantum ghost after a set time, and everyone can see the 「■」 next to the name of the quantum ghost as a reminder. If there is non-spherical lightning and a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will be quantized immediately and die. If the quantum ghost survives until a meeting, they will die after the meeting ends. During this time, any active interaction (kill button) with the quantum ghost has no effect. According to the host's settings, killing the Lightning may cause the killer to vaporize into a quantum ghost.

From: 提米SaMa-open in new window & Coding: KARPED1EMopen in new window


The Greedy has different kill cooldowns after Odd-Numbered kills and Even-Numbered kills. The Greedy's kill cooldown is reset every meeting, and the Greedy's first kill after a meeting is always an odd kill (1st). Example of the Greedy's kill cooldown changing after kills: 30s → 15s → 30s → Meeting → 30s → 15s

From: TOHY


When the CursedWolf is about to be killed, the CursedWolf will curse the killer to death. (The max of times you can counterattack is set by the host)

From: TOHY


Soul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state such as dead, swallowed by pelican, venting, etc., then nothing will happen)

From: 法师open in new window & Coding: NCSIMONopen in new window


When the kill cooldown is over, the Quick Shooter can reset the kill cooldown by shapeshift and store a bullet (when the storage is successful, a shield-animation visible only to himself will appear on the his body as a reminder). After a Quick Shooter completes a kill, he can offset the kill cooldown with bullets until he runs out of bullets. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets (the number is set by the host).

From: idk & Coding: NCSIMONopen in new windowKARPED1EMopen in new window


The camouflage effect occurs when the Concealer shapeshift, and everyone looks exactly the same in this state. This state ends when the Concealer revert its shapeshifting. Note: the skills of communication sabotage camouflage and Concealer can be superimposed. Note: the skill will be invalid if a meeting is held during the skill activation of the Concealer.

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Eraser can vote for any crew target at the meeting to erase the target's roles, and the erasure will take effect after the meeting ends. Note: Players whose skills are erased will always be considered a vanilla role, including the game result page.

From: TOR:GMH & Coding: KARPED1EMopen in new window


Butcher kills (including passive kills) have multiple dead bodies on targets, making it impossible to accurately identify other dead body when reporting. Note: Due to the principle of implementation, the killed target has to repeatedly display the animation of being killed. This animation cannot be skipped and cannot participate in the meeting normally during this period. In addition, if the Butcher kills the Avenger, the Avenger will revenges everyone in anger.

This role may cause serious lag to the host when activating the skill, please enable it with caution.

From: SNR & Coding: KARPED1EMopen in new window


The killing method of the Hangman during the shapeshifting is strangling. Strangling ignores any status of the target, such as the shield of the Medic, the protection of the Bodyguard, the skills of the Super Star, etc. The strangled player will not leave a dead body, nor will it trigger any of its skills For example, Veteran kill back, Luckey stay alive, etc. (including additional roles), in addition, Seer will not be prompted.

From: 草暖open in new window & Coding: KARPED1EMopen in new window


The Swooper can Vent to temporarily turn invisible and vent again to cancel their invisibility phase. This means the Swooper can never vent normally, even when swooping is on cooldown. (Note: The game will forcibly make you turn visible when the swoop duration ends, no matter if you vent or not.)

From: TOHR & Coding:KARPED1EMopen in new window


You kill the nearest player whenever you complete a task.

From: TOHR & Coding:KARPED1EMopen in new window

⭐ Crewmate

The Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.

The guessing command is: /bt [player id] [role]

You can see the player's id before the player's name, or use the /id command to view the id of all players.

Nice Guesser can guess crewmate when become madmate.

open in new windowCommandf1open in new window


When a player attempts to kill the Luckey, there is a probability for the Luckey to evade the kill, and the specific probability is set by the host. When the evasion takes effect, the killer will see the shield-animation on Luckey's body, but Luckey themselves will not know anything.

From: SNR & Coding: KARPED1EMopen in new window


Lazy Guy only have one task. In addition, Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for a Hacker, marked by a Warlock or Puppeteer, and more. Lazy Guy will not have additional role.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


There will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only be killed when the Murderer is alone with the Super Star (regular kills only). In addition, Super Star is unable to be guessed by the Guesser.

From: Goose Goose Duck & Coding: KARPED1EMopen in new window


All Crewmates see the kill-flash when the Celebrity dies (same as the Seer sees the kill-flash) and get a news at the next meeting. The Impostor didn't know anything about this.

From: Goose Goose Duck & Coding: KARPED1EMopen in new window


When the Mayor votes, one vote counts as multiple votes. In addition, depending on the settings of the host, the Mayor may also have the ability to vent to trigger an emergency meeting.

From: TOH


The Repairman can use the vent at any time. They can also fix Reactors, O2, Communications by using only one side. Lights can be fixed by flicking only one switch. Opening a door will open all doors in the map.

From: TOH


Sheriff has no task. The sheriff can kill the Impostor (according to the host settings, the sheriff can also kill neutrals). If the Sheriff tries to kill a crewmate, the Sheriff will kill himself. The sheriff can kill anyone when he becomes a madmate (also according to the host settings).

From: TOH


Paranoid can call a meeting by venting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not actually dead.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


The Psychic can see the names of several players highlighted in red during the meeting, at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.

From: TOHR & Coding: KARPED1EMopen in new window


After the Snitch completes all tasks, they can see Impostors names being displayed in red on meeting. When the Snitch has only one task left, the Impostors will see a 「★」 mark next to the name of themselves and the Snitch. When a Snitch becomes a Madmate, the 「★」 mark turns red.

From: TOH


Speed Booster increase their movement speed every time they complete a task. Note: due to technical limitations, the Speed Booster appears to be at a normal speed to others, so they look like glitch.

From: TOH & Coding: KARPED1EMopen in new window


Doctor can see the cause of death for all players. In addition, Doctor can access vitals wherever you are while he still have battery.

From: TOH


When Dictator vote someone, the meeting will end on the spot and the player he voted will be ejected. The moment Dictator vote someone out, Dictator will also die.

From: TOH


After the Detective reports the body, he will receive a clue message, which will tell the Detective what the victim's role is. According to the host's settings, the Detective may know what the murderer's role is. Note: Detective won't be Oblivious.

From: TOHR & Coding: KARPED1EMopen in new window


The Vigilante has no tasks. They can kill any person but they can only do it once the whole game.

From: Goose Goose Duck & Coding: Commandf1open in new window


Whenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in the vent will not be selected.

From: Tommy-XLopen in new window & Coding: KARPED1EMopen in new window


The more tasks the Time Manager does, the longer the meeting time will be. When the Time Manager dies, the meeting time will return to normal. When the Time Manager becomes a Madmate, the skill changes to reducing the meeting time instead of increasing it.

From: TOH


Veteran can enter the alert state by venting. If a player tries to kill the veteran in the alert state, the veteran will kill the murderer instead. Veteran will see a shield-animation on their body and a text displayed above their heads as a reminder when they enter and exit the alert state.

From: TOU & Coding: KARPED1EMopen in new window


If a player is about to be killed near the Bodyguard, the Bodyguard will prevent the kill and die with the murderer. Bodyguard's skills will affect players of any team. When the Bodyguard becomes a Madmate and the murderer is not an Impostor, the Bodyguard will not activate the skill.

From: NCSIMONopen in new window & Coding: NCSIMONopen in new window


The Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield-animation on his body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the kill ability has the counterfeit, he will suicide when he tries to kill someone next time.

From: 罗寄 & Coding: KARPED1EMopen in new window


The Grenadier can use the vent to use the flashbang, which will cause the Impostor to lose most of the vision (depending on the host's settings, the flashbang may affect neutrals). When the flashbang takes effect and fails, the Grenadier will see the shield-animation on his body as a reminder. Flashbangs only work on the Crewmate when the Grenadier becomes a Madmate.

From: TOHR & Coding: NCSIMONopen in new window


The Medic can release a shield to the target by using the kill button. If the shield is successfully issued, the doctor will see the shield-animation on the target as a reminder, and a blue 「●」 will be displayed next to the target's name (only Medic can see). The amount of shields a Medic can release is shown in brackets next to the Medic's name. Each player can hold at most one shield from the Medic. Depending on the host's settings, you may be able to see whether you have a shield (shows a blue 「●」 next to your name).

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Fortune Teller can vote for a player at the meeting to obtain relevant information about that player, which is associated with the player's main role. If the Fortune Teller completes all tasks, he can directly know the specific role of the player when divination. A Fortune Teller can only do one fortune-telling per meeting, and the max of fortune-tellings is set by the host.

From: TOU & Coding: KARPED1EMopen in new window


The program does not treat the The Glitch as alive. btw I don't know what's going to happen.

From: 湛蓝色 & Coding: KARPED1EMopen in new window


The judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the host), and if it is wrong, the judge gonna suicide.

The judgment command is: /tl [player id]

You can see the player's id before the player's name, or use the /id command to view the id of all players.

Judges can judge all players when they become Madmate.

From: SNR & Coding: KARPED1EMopen in new window


The Mortician can see arrows pointing to all dead bodies, and the Mortician reports that the body can know the last player the victim had contact with during the meeting. Note: Mortician won't be Oblivious.

From: 草暖open in new window & Coding: KARPED1EMopen in new window


The Medium can establish contact with a dead player after reporting their dead body. The dead player can answer once with a YES or a NO to the Medium's question which only the Medium will see (the dead player can use /ms yes or /ms no). Note: Medium won't be Oblivious.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


Observer can see other player'sshield-animation

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


When the Dove of Peace vents, they will reset the kill cooldown for every player with a kill button. When they become a Madmate, this ability will only work on Crewmates.

From: 我若戏命 & Coding: open in new window

⭐ Neutral

The Arsonist can douse by clicking the kill button on the player and following them for a few seconds. When the dousing starts and its successful, a shield-animation will be displayed as a reminder (only visible to themselves). When all surviving players have been doused by the Arsonist, the Arsonist can vent to start the fire and win alone.

If the player name shows 「△」, that means they are being doused;

if the player name shows 「▲」, it means they have been completely doused.

From: TOH


If the Jester get voted out, the Jester wins the game alone. If the Jester is still alive at the end of the game, the Jester loses the game. Note: Jester, Executioner, and Innocent can win together.

From: TOH


If the Opportunist survives at the end of the game, the Opportunist will win with the winning player.

From: TOH


If the Terrorist dies after completing all tasks, the Terrorist wins the game alone. (They can win by either being voted out or killed).

From: TOH


The Executioner has a target, which will be indicated by a diamond 「♦」 next to the target's name. If the target is killed, the Executioner becomes Crewmate, Jester, or Opportunist according to the settings. If the target is voted out in a meeting, the Executioner wins. Note: Jester, Executioner, and Innocent can win together.

From: TOH


If there are only the Jackal team and the Crewmate team are left, and the number of Jackal is greater than the number of Crewmate members, the Jackal will win. Jackal can kill anyone, and depending on the host's settings, Jackal may be able to vent or has Impostor vision.

From: TOH


God knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.

From: SNR & Coding: KARPED1EMopen in new window


Mario will win alone by venting a certain number of times.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


The Innocent can use the kill button to plant any player, and the planted target will immediately kill the Innocent. If the target is voted out in the meeting, the Innocent wins. Note: Jester, Executioner, and Innocent can win together.

From: SNR & Coding: NCSIMONopen in new windowKARPED1EMopen in new window


Only the Pelican team and the Crewmate team are left, and the number of Pelican is greater than the number of Crewmate members, then the Pelican win. The Pelican can use the kill button to swallow a player alive (the player who is swallowed alive will be teleported out of the map and cannot interact with the game). After the swallow is successful, the Pelican will see an shield-animation shows on his body as a reminder. An emergency meeting or reporting a dead body will result in the instant death of all players swallowed by the Pelican. If the Pelican dies or disconnects, all players swallowed immediately return to where the Pelican died. Note: Pelican swallowing people is not a normal way to kill, so role skills such as Bodyguard and Veteran will not take effect.

From: Goose Goose Duck & Coding: KARPED1EMopen in new window


Revolutionist can recruit players by clicking the kill button on the player and following them for a few seconds. When they start recruiting and the recruiting is successful, a shield animation will be displayed as a reminder (only visible to the Revolutionist). Players have a chance of being killed immediately after being recruited (the host sets the probability). When the specified number of players are recruited (the number is set by the host) and they vent within the specified time, the Revolutionist and all the players who are recruited win; if not, the recruited player dies; if the Revolutionist is killed during the countdown, nothing happens; if a meeting is held, the Revolutionist dies. Note: Players who died after being recruited can still win with the Revolutionist.

If the player name displays 「○」, it means that they are being recruited;

If the player name displays 「●」, it means they have been recruited.

From: 波奇酱 & Coding: NCSIMONopen in new window


The Hater will not be lovers or Neptune. The Hater has unlimited killing ability without cooling down. At the same time, the keen observation ability of the Hater makes him have the Impostor vision by default. The Hater can only kill Lovers and Neptune. Hater kills itself instantly if it kills the wrong target. At the end of the game, if there are no Lovers and Neptune alive and the Hater has killed Lovers or Neptune at least once, the Neptune wins with winning team.

From: SNR & Coding: KARPED1EMopen in new window


Only the Demon team and the Crewmate team are left, and the number of Demon is greater than the number of Crewmate members, then the Demon win. The Demon's killing rules are different from others. Everyone in the Demon's perspective has health volume. Demon kill and are killed instead consume health. Killing will take effect when the health is exhausted. Note: If other people consume the Demon's health but fail to kill the player, the murderer will see the shield-animation on the Demon as a reminder.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


The Stalker can kill anyone, and every kill will immediately cause electricity sabotage (if electricity is already sabotaged, nothing will happen). Stalker cannot vent. If the Impostor wins while the Stalker is alive or the Crewmate wins by killing the Impostors (according to the host's setting, the Stalker may also win when the Crewmate wins by killing the Neutrals), then the Stalker win alone.

From: TOHY


Workaholics have more tasks and win alone when they complete all quests. (According to the settings of the host, completing the task after the death of the Workaholic may also lead to win)

From: TOHY


After vote Collector vote for a target, they can collect all the votes cast by that target in this meeting. When the Collector collects the specified number of votes, the Collector alone wins. Note: Collector wins take precedence over exile players.

From: NCSIMONopen in new window & Coding: NCSIMONopen in new window


The Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.

From: 法师open in new window & Coding: KARPED1EMopen in new window


The Blood Knight wins when they're the last killing role alive and the amount of crewmates is lower or equal to the amount of Blood Knights. The Blood Knight gains a temporary shield after every kill that makes them immortal for a few seconds.

From: TOHR & Coding: KARPED1EMopen in new window


Follower can flollow on any player through the kill button, and can use kill button again to switch the following target. If the following target wins, the Follower win together. Note: Follower can also win after they die.


Only the Succubus team and the Crewmate team are left, and the number of Succubus is greater than the number of Crewmate members, then the Succubus win. Succubus can charm a non neutral player by hitting the kill button. The charmed player's skills will not change and will be considered as a Succubus team and will no longer have the original victory conditions.

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⭐ Add-on

Lovers are a combination of two players. The Lovers wins when only the Lovers is left. When one of the Lovers wins, the other also wins together. Lovers can see the 「♡」 mark next to each other's name. If one of the Lovers dies, the other will die in love (may not die in love according to the host's settings). When one of the Lovers is exiled in the meeting, the other will die and become a dead body that cannot be reported.

From: TOH


This effect is given to the last surviving Impostor. Reduces their kill cooldown.

From: TOH


When there is Neptune, all players will see that they are Lovers with Neptune, and they will not die in love together and will not change the win conditions. Note: Lovers won't become Neptune, and Neptune won't become Lovers.

From: 法师open in new window & Coding: SHAAARKYopen in new window


During the meeting, Watcher can see everyone's votes.

From: TOH & Coding: KARPED1EMopen in new window


Only the Crewmate will be the Lighter, who have max vision and are not affected by Lights sabotage.

From: TOH & Coding: KARPED1EMopen in new window


Whenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like sabotage).

From: TOH


The Flash's default movement speed is faster than others. (speed depends on the setting of the host) Note: Due to technical limitations, the Flash is the same as the Speed Booster, which is normal speed in the eyes of others, so they look like glitch.

From: TOHR & Coding: KARPED1EMopen in new window


When tie vote, priority will be given to the target voted by the Tiebreaker. Note: If multiple Tiebreaker choose different tie targets at the same time, the skills of the Tiebreaker will not take effect.

From: TOR & Coding: KARPED1EMopen in new window


Detective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Hacker.

From: TOHR & Coding: KARPED1EMopen in new window


The Impostor won't be Bewilder. Bewilder may have a smaller/bigger vision depends on the host settings. When the Bewilder is killed, the murderer's vision will become as small/big as the Bewilder.

From: TOHR & Coding: KARPED1EMopen in new window


Only Crewmates can become Madmates. Madmates help the Impostors to win the game, Madmates will lose if all Impostors are killed/ejected. Madmates may know who the Impostors are and Impostors may know who the Madmates are (according to the host's settings).

Lazy Guy, Celebrity can't become Madmate. Sheriff, Snitch, Nice Guesser, Mayor, and Judge may become Madmate depending on the host's settings). Abilities change when the following roles are converted into Madmates:

  • Time Manager => Doing tasks will reduce meeting time.
  • Bodyguard => Their skill won't activate if the killer is an Impostor.
  • Grenadier => Flash bomb will work on Crewmates and Neutrals instead of Impostors.
  • Sheriff => Can kill anyone including Impostors (depends on the host's settings).
  • Nice Guesser => Can guess Crewmates and Neutrals.
  • Psychic => All Evil Neutrals and Crewmates' names with the ability to kill will be displayed in Red.
  • Judge => Can judge anyone.\nDove of Peace => Their ability only works on Crewmates.
  • Dove of Peace => Their ability only works on Crewmates.

Madmate spawn mode [FirstKill]: If the number of existing Madmates are lower than the host settings, when the Impostor attempts to kill a Crewmate, if the said Crewmate meets the conditions for becoming a Madmate, they will become a Madmate instead of being killed.

Madmate spawn mode [SelfVote]: If the number of existing Madmates are lower than the host settings, the Crewmates who voted for themselves in the meeting will become Madmates.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


Impostor and Repairman won't be Fool. Fools can't repair any sabotage.

From: TOHY & Coding: NCSIMONopen in new windowKARPED1EMopen in new window


The first player to complete all the tasks will become Workhorse, Workhorse will give the player extra tasks. The amount of additional tasks are set by the host.

From: TOH


Host can set whether the Impostor can become an Avenger. When the Avenger is killed (voted out and unconventional kills are not counted), the Avenger will revenge a random player.

From: TOHY & Coding: NCSIMONopen in new windowKARPED1EMopen in new window


Only Crewmate will become YouTuber. When the YouTuber is the first player to be killed in the game, the YouTuber will win alone. If the YouTuber does not meet the win conditions, the YouTuber will follow the Crewmate to win. Note: Indirect killing methods such as being exiled, being guessed by the Guesser, etc. will not trigger the skills of the YouTuber.

From: Night_瓜open in new window & Coding: KARPED1EMopen in new window


Madmate and Neutrals won't be Egoist. If the Egoist's team wins, the Egoist wins instead of his team.

From: 小叨院长open in new window & Coding: KARPED1EMopen in new window


Only Impostor other than Bombers and Booby Traps will become Stealer. Every time a Stealer kills a person, he gets an additional vote (the vote number is set by the host, and the decimal is rounded down). Also, extra votes from the Stealer are hidden during meeting.

open in new window


Neutrals and Madmates can't become Schizophrenic. Schizophrenic will be considered as 2 players in the game (not applying to meeting votes). Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.

From: KARPED1EMopen in new window & Coding: KARPED1EMopen in new window


Only Impostor can become Mimic. When the Mimic is dead, other Impostors will receive a message once a meeting is called, this message will include information on roles who were killed by the Mimic.

From: :3 & Coding: KARPED1EMopen in new window


Only roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.

From: Gurge44 & Coding: KARPED1EMopen in new window


When a Bait is killed, the murderer who killed the Bait will be forced to report the Bait's body. However, the skill will be invalid when the Bait is killed by a Scavenger or Cleaner.

From: TOH & Coding: KARPED1EMopen in new window


When Beartrap is killed, Beartrap immobilize killer for a configurable amount of time.

From: TOH & Coding: KARPED1EMopen in new window